RLE_SPRITE
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.
 
SYNOPSIS
#include <allegro.h>
typedef struct RLE_SPRITE
 
DESCRIPTION
   int w, h;           - width and height in pixels
   int color_depth;    - color depth of the image
   
RLE sprites store the image in a simple run-length encoded format, where
repeated zero pixels are replaced by a single length count, and strings of
non-zero pixels are preceded by a counter giving the length of the solid
run. Read chapter "RLE sprites" for a description of the restrictions and
how to obtain/use this structure.
 
SEE ALSO
get_rle_sprite(3),
BITMAP(3),
COMPILED_SPRITE(3)