#include <quaternion.h>
Quaternion ()
Construct a Quatertion. 
Quaternion (CoordType w_in, CoordType x_in, CoordType y_in, CoordType z_in)
Construct a Quaternion from (w, x, y, z) components. 
Quaternion (int axis, CoordType angle)
Construct a Quaternion giving a rotation around axis by angle. 
Quaternion (const Vector< 3 > &axis, CoordType angle)
Construct a Quaternion giving a rotation around the Vector axis by angle. 
Quaternion (const Vector< 3 > &axis)
Construct a Quaternion giving a rotation around the Vector axis. 
Quaternion (const Quaternion &p)
Construct a copy of a Quaternion. 
Quaternion (const AtlasInType &a)
Construct a Quaternion from an Atlas::Message::Object. 
AtlasOutType toAtlas () const 
Create an Atlas object from the Quaternion. 
void fromAtlas (const AtlasInType &a)
Set the Quaternion's value to that given by an Atlas object. 
Quaternion & identity ()
Set the Quaternion to the identity rotation. 
bool fromRotMatrix (const RotMatrix< 3 > &m)
set a Quaternion's value from a RotMatrix 
Quaternion inverse () const 
returns the inverse of the Quaternion 
Quaternion & rotate (const RotMatrix< 3 > &)
Rotate quaternion using the matrix. 
Quaternion & rotate (const Quaternion &q)
rotate the quaternion using another quaternion 
Quaternion & rotation (int axis, CoordType angle)
sets the Quaternion to a rotation by angle around axis 
Quaternion & rotation (const Vector< 3 > &axis, CoordType angle)
sets the Quaternion to a rotation by angle around the Vector axis 
Quaternion & rotation (const Vector< 3 > &axis)
sets the Quaternion to a rotation around the Vector axis 
Quaternion & rotation (const Vector< 3 > &from, const Vector< 3 > &to)
sets the Quaternion to rotate 'from' to be parallel to 'to' 
CoordType scalar () const 
returns the scalar (w) part of the Quaternion 
const Vector< 3 > & vector () const 
returns the Vector (x, y, z) part of the quaternion 
void normalize ()
normalize to remove accumulated round-off error 
unsigned age () const 
current round-off age 
 
A normalized quaterion.
This class implements the 'generic' subset of the interface in the fake class Shape.
Construct a Quaternion from (w, x, y, z) components.
This normalizes the components so the sum of their squares is one.
Construct a Quaternion giving a rotation around the Vector axis.
The angle of rotating is equal to the magnitude of the Vector
set a Quaternion's value from a RotMatrix
Since a Quaternion can only represent an even-parity RotMatrix, this function returns false if the parity of m is odd. In this case, the quaternion is set to the value of m multiplied by a fixed parity-odd RotMatrix, so the full RotMatrix can be recovered by passing the Quaternion and the value of 'not_flip' returned by this function to RotMatrix::fromQuaternion().
sets the Quaternion to a rotation around the Vector axis
The rotation angle is given by the magnitude of the Vector
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