d_text_proc
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
d_text_proc, d_ctext_proc, d_rtext_proc - Dialogs procedure drawing text onto the screen. Allegro game programming library.
 
SYNOPSIS
#include <allegro.h>
int d_text_proc(int msg, DIALOG *d, int c);
int d_ctext_proc(int msg, DIALOG *d, int c);
int d_rtext_proc(int msg, DIALOG *d, int c);
 
DESCRIPTION
These draw text onto the screen. The dp field should point to the string 
to display. d_ctext_proc() centers the string horizontally, and
d_rtext_proc() right aligns it. Any '&' characters in the string will 
be replaced with lines underneath the following character, for displaying 
keyboard shortcuts (as in MS Windows). To display a single ampersand, put 
"&&". To draw the text in something other than the default font, set the 
dp2 field to point to your custom font data.
 
SEE ALSO
exgui(3),
exrgbhsv(3)