destroy_compiled_sprite
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.
 
SYNOPSIS
#include <allegro.h>
void destroy_compiled_sprite(COMPILED_SPRITE *sprite);
 
DESCRIPTION
Destroys a compiled sprite structure previously returned by 
get_compiled_sprite(). If you pass a NULL pointer this function won't do
anything. Use this once you are done with a compiled sprite to avoid
memory leaks in your program.
 
SEE ALSO
get_compiled_sprite(3)