do_circle
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
do_circle - Calculates all the points in a circle. Allegro game programming library.
 
SYNOPSIS
#include <allegro.h>
void do_circle(BITMAP *bmp, int x, int y, int radius, int d,
void (*proc)(BITMAP *bmp, int x, int y, int d));
 
DESCRIPTION
Calculates all the points in a circle around point (x, y) with radius r, 
calling the supplied function for each one. This will be passed a copy of 
the bmp parameter, the x and y position, and a copy of the d parameter, 
so it is suitable for use with putpixel(). Example:
   void draw_explosion_ring(BITMAP *bmp, int x, int y, int d)
   {
      ...
   }
   
      do_circle(screen, SCREEN_W/2, SCREEN_H/2,
                SCREEN_H/16, flame_color,
                draw_explosion_ring);
 
SEE ALSO
do_ellipse(3),
do_arc(3),
do_line(3),
circle(3),
circlefill(3)