| GL_ACCUM_BUFFER_BIT | Accumulation buffer clear value
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| GL_COLOR_BUFFER_BIT | GL_ALPHA_TEST enable bit
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| Alpha test function and reference value
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| GL_BLEND enable bit
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| Blending source and destination functions
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| Constant blend color
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| Blending equation
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| GL_DITHER enable bit
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| GL_DRAW_BUFFER setting
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| GL_COLOR_LOGIC_OP enable bit
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| GL_INDEX_LOGIC_OP enable bit
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| Logic op function
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| Color mode and index mode clear values
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| Color mode and index mode writemasks
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| GL_CURRENT_BIT | Current RGBA color
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| Current color index
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| Current normal vector
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| Current texture coordinates
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| Current raster position
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| GL_CURRENT_RASTER_POSITION_VALID flag
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| RGBA color associated with current raster position
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| Color index associated with current raster position
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| Texture coordinates associated with current raster position
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| GL_EDGE_FLAG flag
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| GL_DEPTH_BUFFER_BIT | GL_DEPTH_TEST enable bit
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| Depth buffer test function
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| Depth buffer clear value
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| GL_DEPTH_WRITEMASK enable bit
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| GL_ENABLE_BIT | GL_ALPHA_TEST flag
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| GL_AUTO_NORMAL flag
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| GL_BLEND flag
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| Enable bits for the user-definable clipping planes
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| GL_COLOR_MATERIAL
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| GL_CULL_FACE flag
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| GL_DEPTH_TEST flag
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| GL_DITHER flag
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| GL_FOG flag
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| GL_LIGHTi where 0 <= i<GL_MAX_LIGHTS
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| GL_LIGHTING flag
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| GL_LINE_SMOOTH flag
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| GL_LINE_STIPPLE flag
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| GL_COLOR_LOGIC_OP flag
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| GL_INDEX_LOGIC_OP flag
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| GL_MAP1_x where x is a map type
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| GL_MAP2_x where x is a map type
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| GL_NORMALIZE flag
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| GL_POINT_SMOOTH flag
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| GL_POLYGON_OFFSET_LINE flag
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| GL_POLYGON_OFFSET_FILL flag
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| GL_POLYGON_OFFSET_POINT flag
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| GL_POLYGON_SMOOTH flag
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| GL_POLYGON_STIPPLE flag
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| GL_SCISSOR_TEST flag
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| GL_STENCIL_TEST flag
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| GL_TEXTURE_1D flag
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| GL_TEXTURE_2D flag
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| GL_TEXTURE_3D flag
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| Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q
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| GL_EVAL_BIT | GL_MAP1_x enable bits, where x is a map type
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| GL_MAP2_x enable bits, where x is a map type
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| 1D grid endpoints and divisions
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| 2D grid endpoints and divisions
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| GL_AUTO_NORMAL enable bit
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| GL_FOG_BIT | GL_FOG enable bit
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| Fog color
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| Fog density
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| Linear fog start
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| Linear fog end
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| Fog index
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| GL_FOG_MODE value
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| GL_HINT_BIT | GL_PERSPECTIVE_CORRECTION_HINT setting
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| GL_POINT_SMOOTH_HINT setting
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| GL_LINE_SMOOTH_HINT setting
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| GL_POLYGON_SMOOTH_HINT setting
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| GL_FOG_HINT setting
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| GL_LIGHTING_BIT | GL_COLOR_MATERIAL enable bit
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| GL_COLOR_MATERIAL_FACE value
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| Color material parameters that are tracking the current color
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| Ambient scene color
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| GL_LIGHT_MODEL_LOCAL_VIEWER value
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| GL_LIGHT_MODEL_TWO_SIDE setting
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| GL_LIGHTING enable bit
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| Enable bit for each light
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| Ambient, diffuse, and specular intensity for each light
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| Direction, position, exponent, and cutoff angle for each light
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| Constant, linear, and quadratic attenuation factors for each light
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| Ambient, diffuse, specular, and emissive color for each material
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| Ambient, diffuse, and specular color indices for each material
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| Specular exponent for each material
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| GL_SHADE_MODEL setting
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| GL_LINE_BIT | GL_LINE_SMOOTH flag
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| GL_LINE_STIPPLE enable bit
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| Line stipple pattern and repeat counter
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| Line width
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| GL_LIST_BIT | GL_LIST_BASE setting
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| GL_PIXEL_MODE_BIT | GL_RED_BIAS and GL_RED_SCALE settings
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| GL_GREEN_BIAS and GL_GREEN_SCALE values
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| GL_BLUE_BIAS and GL_BLUE_SCALE
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| GL_ALPHA_BIAS and GL_ALPHA_SCALE
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| GL_DEPTH_BIAS and GL_DEPTH_SCALE
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| GL_INDEX_OFFSET and GL_INDEX_SHIFT values
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| GL_MAP_COLOR and GL_MAP_STENCIL flags
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| GL_ZOOM_X and GL_ZOOM_Y factors
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| GL_READ_BUFFER setting
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| GL_POINT_BIT | GL_POINT_SMOOTH flag
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| Point size
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| GL_POLYGON_BIT | GL_CULL_FACE enable bit
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| GL_CULL_FACE_MODE value
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| GL_FRONT_FACE indicator
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| GL_POLYGON_MODE setting
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| GL_POLYGON_SMOOTH flag
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| GL_POLYGON_STIPPLE enable bit
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| GL_POLYGON_OFFSET_FILL flag
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| GL_POLYGON_OFFSET_LINE flag
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| GL_POLYGON_OFFSET_POINT flag
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| GL_POLYGON_OFFSET_FACTOR
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| GL_POLYGON_OFFSET_UNITS
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| GL_POLYGON_STIPPLE_BIT | Polygon stipple image
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| GL_SCISSOR_BIT | GL_SCISSOR_TEST flag
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| Scissor box
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| GL_STENCIL_BUFFER_BIT | GL_STENCIL_TEST enable bit
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| Stencil function and reference value
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| Stencil value mask
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| Stencil fail, pass, and depth buffer pass actions
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| Stencil buffer clear value
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| Stencil buffer writemask
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| GL_TEXTURE_BIT | Enable bits for the four texture coordinates
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| Border color for each texture image
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| Minification function for each texture image
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| Magnification function for each texture image
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| Texture coordinates and wrap mode for each texture image
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| Color and mode for each texture environment
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| Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q
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| GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
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| glTexGen plane equations for S, T, R, and Q
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| Current texture bindings (for example, GL_TEXTURE_BINDING_2D)
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| GL_TRANSFORM_BIT | Coefficients of the six clipping planes
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| Enable bits for the user-definable clipping planes
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| GL_MATRIX_MODE value
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| GL_NORMALIZE flag
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| GL_RESCALE_NORMAL flag
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| GL_VIEWPORT_BIT | Depth range (near and far)
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| Viewport origin and extent
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