GLROTATE
Section: Misc. Reference Manual Pages (3G)
Index
Return to Main Contents
 
NAME
glRotated, glRotatef
- multiply the current matrix by a rotation matrix
 
C SPECIFICATION
void glRotated(
GLdouble angle,
                  GLdouble x,
                  GLdouble y,
                  GLdouble z )
void glRotatef(
GLfloat angle,
                  GLfloat x,
                  GLfloat y,
                  GLfloat z )
delim $$
 
PARAMETERS
- angle
- 
Specifies the angle of rotation, in degrees.
- x, y, z
- 
Specify the x, y, and z coordinates of a vector, respectively. 
DESCRIPTION
glRotate produces a rotation of angle degrees around 
the vector $("x", "y", "z")$.
The current matrix (see glMatrixMode) is multiplied by a rotation 
matrix with the product
replacing the current matrix, as if glMultMatrix were called
with the following matrix as its argument:
left ( ~ down 20 matrix {
 ccol { 
   "x" sup 2 (1 ^-^ c)~+~ c above
   "y" "x" (1 ^-^ c)~+~ "z" s above
   "x" "z" (1 ^-^ c)~-~"y" s above
   ~0 
 } 
 ccol {
   ~~ "x" "y" (1 ^-^ c)~-~"z" s above
   ~~ "y" sup 2 (1 ^-^ c)~+~ c above
   ~~ "y" "z" (1 ^-^ c)~+~ "x" s above
   ~~ ~0
 } 
 ccol {
   ~~ "x" "z" (1 ^-^ c)~+~ "y" s above
   ~~ "y" "z" (1 ^-^ c)~-~ "x" s above
   ~~ "z" sup 2 (1 ^-^ c) ~+~  c above
   ~~ ~0
 } 
 ccol { ~0 above ~0 above ~0 above ~1}
} ~~ right )
Where $c ~=~ cos ("angle")$, $s ~=~ sin ("angle")$, and 
$||(~"x", "y", "z"~)|| ~=~ 1$ (if not, the GL 
will normalize this vector).
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after glRotate is called are rotated.
Use glPushMatrix and glPopMatrix to save and restore
the unrotated coordinate system.
 
NOTES
This rotation follows the right-hand rule, so
if the vector $("x", "y", "z")$ points toward the
user, the rotation will be counterclockwise.
 
ERRORS
GL_INVALID_OPERATION is generated if glRotate
is executed between the execution of glBegin
and the corresponding execution of glEnd.
 
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
 
SEE ALSO
glMatrixMode(3G),
glMultMatrix(3G),
glPushMatrix(3G),
glScale(3G),
glTranslate(3G)