GLTRANSLATE
Section: Misc. Reference Manual Pages (3G)
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NAME
glTranslated, glTranslatef
- multiply the current matrix by a translation matrix
 
C SPECIFICATION
void glTranslated(
GLdouble x,
                     GLdouble y,
                     GLdouble z )
void glTranslatef(
GLfloat x,
                     GLfloat y,
                     GLfloat z )
delim $$
 
PARAMETERS
- x, y, z
- 
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate produces a translation by 
$("x","y","z")$.
The current matrix
(see 
glMatrixMode)
is multiplied by this translation matrix,
with the product replacing the current matrix, as if
glMultMatrix were called with the following matrix
for its argument:
left (  ~ down 20 matrix {
   ccol { 1~~ above 0~~ above 0~~ above 0~~ }
   ccol { 0~~ above 1~~ above 0~~ above 0~~ }
   ccol { 0~~ above 0~~ above 1~~ above 0~~ }
   ccol { "x"~ above "y"~ above "z"~ above 1}
} ~~right )
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and 
glPopMatrix to save and restore
the untranslated coordinate system.
 
ERRORS
GL_INVALID_OPERATION is generated if glTranslate
is executed between the execution of glBegin
and the corresponding execution of glEnd.
 
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
 
SEE ALSO
glMatrixMode(3G),
glMultMatrix(3G), 
glPushMatrix(3G),
glRotate(3G),
glScale(3G)