masked_stretch_blit
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
masked_stretch_blit - Scales a rectangular area skipping pixels with the mask color. Allegro game programming library.
 
SYNOPSIS
#include <allegro.h>
void masked_stretch_blit(BITMAP *source, BITMAP *dest,
int source_x, source_y, source_w, source_h,
int dest_x, dest_y, dest_w, dest_h);
 
DESCRIPTION
Like masked_blit(), except it can scale images (so the source and 
destination rectangles don't need to be the same size). This routine 
doesn't do as much safety checking as the regular masked_blit(): in 
particular you must take care not to copy from areas outside the source 
bitmap. Moreover, the source must be a memory bitmap. Example:
   BITMAP *hud_overlay;
   ...
   /* Stretch hud overlay over the screen. */
   masked_stretch_blit(hud_overlay, screen, 0, 0,
                       hud_overlay->w, hud_overlay->h,
                       0, 0, SCREEN_W, SCREEN_H);
 
SEE ALSO
blit(3),
masked_blit(3),
stretch_blit(3),
stretch_sprite(3)