request_scroll
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
request_scroll - Queues a hardware scroll request with triple buffering. Allegro game programming library.
 
SYNOPSIS
#include <allegro.h>
int request_scroll(int x, int y);
 
DESCRIPTION
This function is used for triple buffering. It requests a hardware scroll 
to the specified position, but returns immediately rather than waiting 
for a retrace. The scroll will then take place during the next vertical 
retrace, but you can carry on running other code in the meantime and use 
the poll_scroll() routine to detect when the flip has actually taken 
place.
Triple buffering is only possible with certain drivers: you can look at the 
GFX_CAN_TRIPLE_BUFFER bit in the gfx_capabilities flag to see if it will 
work with the current driver.
 
RETURN VALUE
This function returns zero on success, non-zero otherwise.
 
SEE ALSO
poll_scroll(3),
request_video_bitmap(3),
gfx_capabilities(3),
scroll_screen(3)