set_alpha_blender
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
set_alpha_blender - Enables a special alpha-channel blending mode. Allegro game programming library.
 
SYNOPSIS
#include <allegro.h>
void set_alpha_blender();
 
DESCRIPTION
Enables the special alpha-channel blending mode, which is used for 
drawing 32-bit RGBA sprites. After calling this function, you can use 
draw_trans_sprite() or draw_trans_rle_sprite() to draw a 32-bit source 
image onto any hicolor or truecolor destination. The alpha values will be 
taken directly from the source graphic, so you can vary the solidity of 
each part of the image. You can't use any of the normal translucency 
functions while this mode is active, though, so you should reset to one 
of the normal blender modes (eg. set_trans_blender()) before drawing 
anything other than 32-bit RGBA sprites.
 
SEE ALSO
set_trans_blender(3),
draw_trans_sprite(3),
draw_trans_rle_sprite(3),
set_write_alpha_blender(3),
exalpha(3),
extrans(3)